Code a Spot2019-01-12T10:15:20+00:00

CODE A SPOT

Make your own games for all school subjects

Code a Spot is a type of game that allows you to produce your own content for all school subjects. The game is an open platform in which you can determine what the content of every single spot should be. This means that the game can be used for almost anything – let your imagination run wild and test the options in Code a Spot. Children and teachers can easily experiment with and manipulate the light and sound on the spots through the screen on the iPad. All 12 different spots are shown on the screen and for each of them you can programme the light pattern and sound. You can also use the record function in the iPad to record your very own sounds, just as it is also up to you whether the spots are activated through the iPad or by touching the spot.

Use Code a Spot on all school levels

Code a Spots contains three preprogrammed games: a movement game, a story and music tones. These games are always available for you to play, but the possibilities become endless when you produce your own games. In that way you can increase or decrease the level of difficulty to make games for preschoolers, intermediates or pupils in lower secondary education. Code a Spot can be used for anything, be it obstacle courses, where you jump from spot to spot, to practicing math tables, interactive stories and much more.

Video of Code a Spot

Active learning for the entire class

With Code a Spot you can activate the entire class at once if the class is divided into groups that make games for each other in class. The groups will then take turns at playing the games with Hopspots, while that are not playing will be making relevant games for the subjects in the app. In that way the pupils become part of the process, which gives them a sense of ownership over the game and makes them digital co-creators of learning content. Obviously, the teacher can also choose to make the games for the pupils ahead of class. It takes less than 5 minutes to record your own content on the spot, and you will be playing games targeted to your teaching in no time.

Game topics for Code a Spot in different school subjects

Literature

In literature you could for instance make stories on the spots. Perhaps the first spot says “There once was a prince”, and then that is the beginning of a fairytale that continues on the rest of the spots. The story could be based on one you already know by a famous author or you could create your own, which you can use the template below for. With Code a Spot you can also:

  • Practice the alphabet

  • Work on text structures

  • Re-tell/repeat stores

  • Etc.

Math

You could for instance record lines of numbers, tables or the likes on the spots. It may be a good idea to do something that goes in a specific order when you play with Code a Spot. Then you can distribute the spots randomly on the floor and the pupils then have to jump around and listen to the content on the spots and find the right order. After finding the orde they can listen to the content on the spots again and check if it is correct. It could simply be the numbers from 1 to 10, the 5 times table or the sizes of fractions in the right order according to each other. One spots for instance says “1/2”, another says “1/3” and the third “1/4” and so on. The pupils then have to find the right order from smallest to biggest by jumping around on the spots and moving while the solve the math task.

Language subjects

In the language subjects you could for instance practice grammar by recording “I am”, “You are”, “He, she, it is” etc. on the spots for an English class. You could also do that for German, French and Spanish, but it could also easily by tasks, keywords, etc. for practicing grammar, repetition of specific topics or whatever you might want to practice in your teaching.

History, Society, Science etc.

The possibilities also vary greatly when it comes to history, society, science subjects and so on. You could for instance make a game for a History class, where pupils have to arrange specific events in order according to the year they took place. Let your imagination run wild with this open platform. Be creative and use Code a Spot for just the things you want!

Music

For music classes you could for instance use the preprogrammed game with music tones on the spots or you can record real instruments and sounds – use them the way you like! You can press the spots and play the recordings again and again.

P.E.

Use the preprogrammed movement game that says “Walk foolishly to green”, “Jump to purple”, “Run to black” etc., or record your own movement game on the spots.

Classroom material

Here you will find the guide for Code a Spot that shows you how to play step by step. Moreover you will find a template for when you want to make your own stories and record them on the spots.

Guide

Download Code a Spot Guide

Template

Download Code a Spot Template

Is Hopspots for you?

Learn more about it – for free. We would like to do an online demonstration of Hopspots for you, a 100% free and non-binding. Fill out the form here and we will contact you.