/hopspots

About hopspots

Hopspots is developed by Child Experience Design, CxD. Hopspots is an interactive learning tool with additional games and exercises that all focus on movement, play and learning in relation to teaching. Hopspots combines technology and physical space and focuses on the interaction of children. Children get to be part of creating their own educational material and become part of an innovative process. This is expressed through the possibility to self-program Hopspots’s games, for example recording your own sounds. In that way the games can customised the individual needs of children.

User survey on Hopspots

User survey on Hopspots By Trine Askjær-Jørgensen & Henriette Mikaelsen Today, Hopspots is present at more than 60 schools and institutions all over the Danish country. Moreover, the first Hopspots have also travelled across the Danish border to Qatar, where they are also creating active learning. Thus, in the spring of 2018 we carried out a customer survey, where we talked to our current customers at schools and institutions across the country to have their opinion on the product and the value that it creates to them. Children improve significantly when using Hopspots Among other things we asked our customers if they have experienced improvements or development in the children after they started using Hopspots. We got the following answers to that question: "Yes, we have experienced great improvement. Now the children in 1st grade know the order of the alphabet and can remember numbers. The product truly motivates them to participate" (SEN school). "We experience improved concentration when the children move with Hopspots, which creates focus and thus they learn more". "We experience great improvement in concentration. The children also learn a lot, especially when we programme our own games". The overall theme [...]

By |2018-09-12T12:11:39+00:00July 27th, 2018|english-blog|0 Comments

Surprised by recognition of Hopspots

Surprised and proud of recognition of Hopspots By Trine Askjær-Jørgensen Here at CxD Aps we are very proud and surprised that both the company and our interactive learning tool, Hopspots, were recognised with 3 awards last week. Moreover, we participated in a large EU conference for women in tech. Comenius EduMedia Seal Last Thursday at the 23rd annual Comenius EduMedia Award show for digital educational media in Berlin, Hopspots received a seal - in this case in the category for IT-, communication- and educational media. It especially means a lot to us that Hopspots was recognised for its academic content and contribution as educational media. It is a seal of approval to us that motivates us even more to create more fun, healthier and active school days, where children learn more. Because, with Hopspots we want to create active learning and help the world's children become digitally competent. Lotus Award for sustainability The very same Thursday CxD and Hopspots were also recognised with a Lotus Award, which we received at an award show in London. The Lotus Award was created with the purposes of recognizing workplaces no matter [...]

By |2018-06-27T13:41:22+00:00June 27th, 2018|english-blog|0 Comments

Practice working memory… with Hopspots

Practice working memory… with Hopspots By Trine Askjær-Jørgensen Hopspots is standing in the middle of the classroom with the 12 colorful spots spread all over the floor because now it's time for the pupils to move while learning. The teacher, Monica, started a game of Sequence. William is next in line to remember the sequence. He starts with the yellow spot next to the speaker stand, then the turquoise, lying far away next to the blackboard, purple... and then... William hesitates... was it the black or the brown spot that was next? His classmates yell "Brown, brown! Brown's next", trying to help him because if he makes a wrong step the game starts over. William steps on the brown spot, which gives out a loud fart and makes all the children laugh. Now it's his turn to add a new spot to the sequence. He picks the green one, and Flora is up next. The children benefit from playing Sequence because they have to remember an order, which they make longer and longer together. Here the pupils can help each other out if some are having a harder time than others remembering the order - in [...]

By |2018-06-12T13:47:43+00:00June 12th, 2018|english-blog|0 Comments

Hopspots connects play with learning in primary schools, at nursing homes – and now also in the Middle East

Hopspots connects play with learning in primary schools, at nursing homes - and now also in the Middle East BY: HENRIK SKOV ANHØJ HESK@ERHVERVPLUS.DK Published May 18th 2018 kl. 08:00 The 12 Hopspots light up according to the game that is on and then you just have to start jumping. The instructions come from a speaker in the charging station. Picture: Axel Schütt Read more at Århus Stiftstedende

By |2018-06-12T13:59:23+00:00May 29th, 2018|english-blog|0 Comments

Release-party and test of The Island

Release-party and test of The Island By Trine Askjær-Jørgensen The 13th of April we had a party and celebrated that we moved into our new office and that we released a new game; The Island. It all started in the afternoon, where we talked about the making of the game, the team behind it, the story itself and the test of the game. Ahead of the release pupils from Gammelgårdsskolen tested the game together with their teacher and two students, from the teacher education in Aarhus. The pupils got on stage at the party and told everyone about their experience with The Island. The development of the game, The Island, began around two years ago and initally started out as "HistorieHopperen", which was supposed to contain two interative stories, namely Lakridsmanden by Louis Jensen and The Island by Boris Hansen, of about 30 minutes in length. The Ministry of Education partly funded HistorieHopperen, which eventually turned into two separate games/stories independent of each other, which contained much more than what was intially intended and thus ended up taking much longer than half an hour to play. The idea of The Island was that we would make [...]

By |2018-05-08T09:14:09+00:00April 24th, 2018|english-blog|0 Comments

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