The Island is a classic scenario about a group of children, who are shipwrecked and stranded on a deserted island. They have washed ashore on a beach and cannot really remember what happened, but they are together and dependent on each other in their struggle to survive. In the game, The Island, the story takes place away from the Hopspots. That is, ideally the game is played on two iPads; one iPad is the Camp-iPad, which is located in the classroom, and the other is the Expedition-iPad, which is located with the Hopspots, where you solve different mini-games in order to improve your chances of survival. The main part of the game takes place in the classroom, where the pupils discuss what they are willing to do in order to survive.
The game consists of three chapters with a line of scenarios that you have to consider and solve together. The first chapter is quite simple, compared to the following two, as you only have to keep an eye on your food- and mood points. But, as the game proceeds there are more and more factors that you have to consider and watch out for.
Boris explained that his original idea was that the game should be solely focused on the pupils and their internal conflicts, and the island itself became the framework of the discussions. Thus, the dilemmas were actually only supposed to focus on how the pupils would organise themselves internally. But, as Boris said himself:
”I am first and foremost a fantasy writer thus I quickly started getting this idea that the island perhaps wasn’t quite as deserted as the game first let out to believe… It actually strengthened the moral dilemmas that the pupils suddenly had to take into consideration that there might be something outside of the camp for them to watch out for. “How are we going to deal with the fact that there suddenly may be something out there lurking on us? Are we ready to give up on our personal freedom in order to improve our level of security?””