6th graders play “The Island” in class

By |2020-09-09T11:51:47+00:00September 19th, 2019|

6th graders: "The Island scores 8,5 out of 10 as teaching material" Imagine that you are stranded on a deserted island with your classmates! What would you do first? How would you get food, make decisions and create a community on the island? Those are the kinds of questions that a 6th grade at Samsøegade Skole in Aarhus, Denmark, had to solve together during a month of playing the interactive game, The Island, for Hopspots in class. The pupils said the following about the experience... ”We have gotten much better at listening to each other and discussing things" ”I think I have gotten better at expressing myself in writing” "I think it is great that we get to move during our teaching". ... when we visited them to hear about what they learned from the game. Read more about The Island Were they playing in class? It may come as a surprise, but the game is specifically designed for teaching. The gamification element together with Hopspots, which makes children physically active during classes, is a brilliant way of motivating the children to participate actively in their teaching. They become much more engaged [...]

Hopspots part of Lithuanian innovation project

By |2020-09-09T11:49:01+00:00August 14th, 2019|

Lithuania: Hopspots part of national innovation project! Great news from Lithuania! Hopspots is going to be part of a national innovation project which is carried out in collaboration with Education Development Centre. EDC is the biggest institution affiliate to the Ministry of Education, Science and Sport of the Republic of Lithuania and provides educational support in the field of pre-school primary and general education. The project starts on September 15th and lasts for 4 months. The aim of the project is to familiarize schools with modern innovative learning tools and to learn from the way they use them, making it possible to implement new learning tools in more schools. The national project focuses on 4 areas: Innovation in the language learning process Innovation in mathematics and IT education process Innovation in the arts and technology education process Innovation in the primary education process 16 different Lithuanian schools have been selected - 4 for each of the innovation fields. Read more about the project here. Education Development Centre in Lithuania Hopspots picked for primary education area Our interactive learning tool, Hopspots, has been picked for the area "Innovation in the primary education process", [...]

Hopspots: award-winner and shortlisted for WISE!

By |2020-09-09T11:53:10+00:00July 2nd, 2019|

Hopspots: award-winner and shortlisted for WISE! By Trine Askjær-Jørgensen - Communication Wehoo! We are thrilled here at Child Experience Design because our interactive learning tool, Hopspots, just won an award, for innovation, AND our company won an award for culture. Not one, but TWO Lotus Awards - we are amazed! The innovation award acknowledges Hopspots for being an innovative product that combines movement and learning with the physical and digital spaces, and the culture award acknowledges our company culture - both of which we are very proud of. The organizer says the following about the award show and the purpose of the Lotus awards: “On June 27, at the Scotch of St James we celebrated the best in Innovation, Sustainability & Company Culture. We created The Lotus Awards to recognise organisations regardless of size, industry or budget. It was a pleasure to celebrate these incredible achievements and hopefully inspire others to follow their example to create the positive change we need.” Read more about the Lotus Awards here. Shortlisted for WISE-accelerator Another amazing thing that has happened here at CxD is that Hopspots has been shortlisted for the WISE-accelerator in Qatar. We [...]

Hopspots in the Danish Shark Tank

By |2020-09-09T12:00:29+00:00February 28th, 2019|

12-year-old Anton presented Hopspots in the Danish version of Shark Tank By Aviaja Borup Lynggaard, Entrepreneur behind Hopspots Our dream is to spread Hopspots across the globe. Wednesday evening we took a huge step in that direction when I, together with my 12-year-old son, participated in the Danish version of Shark tank, and got to show Hopspots during the best possible time on the Danish Broadcasting Corporation TV-show. Back in November we got the opportunity, with a very short notice, to participate in the show. A wonderful opportunity of spreading the word about Hopspots, which I of course said yes to. Hopspots is a small company, and for that reason it can be really hard to spread the word far out. I think that Shark Tank is the best TV-show at the moment and have not missed even one episode of it. That's why it was also very exciting to get to participate and tell people about Hopspots and its many possibilities. In the meantime we had already started thinking about what the next step should be for these interactive spots, as we have so many ideas for the next generation of [...]

Make your own stories with Code a Spot

By |2020-09-09T12:01:54+00:00February 11th, 2019|

Make your own interactive stories with Code a Spot DigiPippi made their own stories in Code a Spot The weekend before last we made stories in the Hopspots-game, Code a Spot, at a DigiPippi-event for girls, who are interested in technology. The three groups of girls made their own great stories and programmed the stories in Code a Spot, where they also added sound effects. The stories had the following titles: "The dancing flamingo", "The lonely dinosaur" and "The hedgehog that got scared", and they were all brilliant. Get others to find the order At first the girls worked on creating great stories after which they recorded the stories on the Hopspots. Afterwards, the three groups tried each other stories. They had to listen to the individual parts of the stories on the spots and try to find the correct chronological order to place the spots in. As soon as the girls figured out the plot in the story, they placed the spots in the right order after each other on the floor. Finally, they could play the story and have the group that made the story check whether or not they found the right [...]

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