You can record numbers, tables, or the like on the tiles.
We can recommend making games with content that goes in a specific order when you play with Code a Spot. Then you can distribute the spots randomly on the floor and have the pupils jump around and listen to the content on the spots in order to find the right order.
After finding the order, they can play the content on the spots again to check if it is correct. It could simply be the numbers from 1 to 10, the 5 multiplication table, or the sizes of fractions in the right order after to each other.
One spot could say “1/2”, while another says “1/3” and the third “1/4” and so on. The pupils then have to find the right order from smallest to biggest by jumping around on the spots and moving while they solve the math task.