2017 is going to offer a lot of new and exciting tech-trends. In London we saw how programming of robots dominated all trends, and moving out of the classroom via virtual reality, which was a big hit to teachers and pupils. There were many suggestions for use of technology/IT in teaching. These were just a few examples.
A lot of companies, both big and small, focus on teaching children to program robots. That gets you thinking… why? Besides from the fact that making a toy “come to life” is fun, it provides children will skills to develop, plan and execute. Before making a robot capable of walking, dancing or jumping you have to learn how to programme and plan. Children start to think like adults and they learn how to cooperate.
As mentioned above, being in a virtual classroom was also quite the hit. Imagine that you are standing in your classroom and when you put on the VR-glasses you are in an entirely different place.
But what is VR? Briefly explained VR means virtual reality and is a computer-generated world. VR is about creating a realistic feeling of being present in a computer-generated world.
Imagine learning about the planets. Would you prefer to sit down and read about it or actually being present in space while listening to descriptions and stories about the planets? Or learning about the animals of the rainforest.
Not only will children be intrigued by being present in the story they are listening to, it is also much easier for them to remember the content of the teaching when they experience it with their own eyes.
Adobe brought something really interesting to BETT. Now it’s easier for children to learn how to animate. In the video below you can see that by use of the camera in the computer the figure is able to follow your gestures and facial expressions.